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 Madden 13 Practice Mode

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bahdbwoy



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Join date : 2010-03-18

PostSubject: Madden 13 Practice Mode   Wed Oct 05, 2011 5:06 pm

Can we get a "Random" option where we can say play against random cov2, 2man under, cov3, cov4, man, blitz
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FAVREALOUS

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PostSubject: Re: Madden 13 Practice Mode   Wed Oct 05, 2011 5:13 pm

That's a good idea and would be lovely. I always use the random feature, but would be helpful if you could specify the details a bit more.
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JakeH23

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PostSubject: Re: Madden 13 Practice Mode   Thu Oct 06, 2011 8:30 am

I just want to be able to determine when the QB can snap and make it to where they just sit there., It's annoying hooking up a second controller.
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WFColonel56

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PostSubject: Re: Madden 13 Practice Mode   Thu Oct 06, 2011 11:26 am

what we need is the last gen practice mode

You could pick to go against auto man (cov2,3,4) cov from any specific formation/playbook...and on O you could go vs random running/passing plays in 1 formation or entire pb

You could randomize all plays in any 1 formation (same for practicing aganst O as well
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Also a QB snap count would be great.....3 sec, 5, sec, 7 , 0 sec would be great

And also I want to have a choice to decide if the CPU can block O players.. I want to choose Yes (as they do now) or no and run the play as designed with no additional blocks
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switching weather in p made would be a bonus as well as being able to change pbs would be a bonus.
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ZAN

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PostSubject: Re: Madden 13 Practice Mode   Thu Oct 06, 2011 5:33 pm

WF has brilliant ideas....

one other thing i would like, is the ability to save your default audibles from within practice mode...do you know just how many times i set and aud and then think "well i wonder if when i aud into this form if THIS is a quick aud..." etc...

one thing that's not practice oriented that I want added is the ability to save your audibles FLIPPED. I know it's a minor tweak to aud, then flip it...but in a day of quick snapping, as well as how broken our aud system is (not being able to aud with anyone moving)...flipped auds would be awesome to have...

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datnodude



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PostSubject: Re: Madden 13 Practice Mode   Fri Oct 07, 2011 12:37 pm

id like the computer to not be on steroids on all madden in practice mode
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WFColonel56

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PostSubject: Re: Madden 13 Practice Mode   Fri Oct 07, 2011 1:50 pm

^^^lol so true, i dnt think it was always like that lol

the sliders need to be how it is online/head to head 50/50 for most and adjust the certain difficulty related ones. instead of 25/75 type of stuff

and to zans last point
having flipped plays in the auds would be great. But they have never gotten it right b4 (every aud was flipped) so I guess they just took out the ability to flip them all together

but if i could save flipped auds than its a rap man. I would have my entire play selection for my scheme for far tight trips and I could get to all of my tight doubles plays from audible lol
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WFColonel56

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PostSubject: Re: Madden 13 Practice Mode   Fri Oct 07, 2011 1:51 pm

gibs and farls use your magical powers and make it happen lol
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ZAN

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PostSubject: Re: Madden 13 Practice Mode   Fri Oct 07, 2011 5:04 pm

I talked to gibs, personally, about that yesterday.

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black udder



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PostSubject: Re: Madden 13 Practice Mode   Sat Oct 08, 2011 11:49 am

how about being able to practice with your online franchise team? If you do a fantasy draft, you can't build that team any other way - other than (I guess) making another online franchise with just you and then build your team). But you still can't practice. And teams/players work better/worse with different plays. And I agree with all WF's comments above.
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